Thursday 5th November, 2020, 3:00 PM GMT, Join the webinar about the new sourcing and rendering pyro tools in Houdini 18.5 with our Head of 3D VFX, Mark Spevick, who has worked on the likes of ‘Angels and Demons’ and ‘Casino Royale’.
Mark Spevick, Escape’s Head of 3D and Houdini Accredited Trainer takes us on a tour of the long-awaited Houdini 18.5 release.
Why does camera-shake make everything look more real? Whether we work in Games, VFX or Animation, our job is to create believable worlds and characters.
In this series VFX Tutor Carlos Poon will be discussing workflows created by our VFX students. We will start with ZBrush and how it can be used within our VFX pipeline.
There seems to be a trend in the market for openings in Creature FX jobs. I’m sure everyone’s realised that films are flying out of the cinema with as much fur balls and fluff as humanly/CGI as possible.