Introduction to Physically Based Rendering

When aspiring visual effects artists approach the world of computer graphics, they encounter several techniques that form the backbone of the VFX pipeline. One of these core aspects is Physical-Based Rendering (PBR). In this post, we will explore the essence of PBR, analyzing how it transforms the way surfaces interact with light, with the goal of providing a comprehensive understanding to those who are new to it.

Understanding the purpose of PBR

PBR is a rendering technique designed to more accurately replicate the physical properties of materials in a computer graphics scenario. In traditional rendering approaches, surfaces were often simplified, leading to unrealistic reflections, lighting, and overall appearance. PBR fills this gap by simulating the way real-world materials react to light, enabling a more authentic representation.

Simulation of real-world light behaviour

PBR utilizes a sophisticated approach to simulate the behaviour of real-world light in a virtual space. By integrating principles of physics and mathematics, PBR algorithms attempt to replicate the interaction between light and surfaces with remarkable accuracy. This simulation occurs at various levels of surface properties, ensuring that the final rendering is very similar to how light interacts with materials in the physical world.

Schematic illustration of the idealized material model that standard_surface emulates. 


Surface properties in PBR

To fully understand PBR, it is essential to understand the significance of surface properties. These properties include:

Diffusion: Describes how light scatters when it hits a surface, determining the colour and brightness of the material.

Roughness: Describes the micro-irregularities of a material’s surface, affecting the sharpness or softness of reflections.

Metalness: Distinction between metallic and nonmetallic (dielectric) materials. Metals exhibit specular reflections, while dielectrics, such as plastics and wood, have a wider range of reflections.

Specular: Defining the reflective properties of a surface: metallic materials have more distinct reflections than dielectrics.


Differentiating metallic and dielectric materials

A crucial concept of PBR is the differentiation between metallic and dielectric materials. Metallic materials conduct electricity, resulting in a characteristic behaviour of light. In PBR, metallic materials exhibit more focused and intense specular reflection, capturing the essence of materials such as gold, copper or aluminum. Dielectric materials, on the other hand, which do not conduct electricity, exhibit a broader and softer specular reflection, emulating the appearance of materials such as plastic, glass or wood.


In conclusion, for new students entering the world of computer graphics, understanding Physical-Based Rendering (PBR) is not only a useful skill but a fundamental necessity. PBR is a fundamental step in the realm of VFX, as it has reshaped the way surfaces are rendered. By simulating the behaviour of real light and accurately considering the properties of surfaces, PBR ensures a more authentic and visually appealing representation of materials. For these new artists, knowledge of PBR is critical, as it opens up the potential to create stunning and realistic images.

For a more in-depth study and a better understanding of the topic, I recommend reading more in the article “The PBR Guide” by Adobe and the Autodesk documentation on the AiStandardSurface shader in Arnold.

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