We’ve added a new series of tutorials to our expanding Vimeo Channel Z – ZBrush Modeling with Michael Davies and with Jonathan McFall.
ZBrush is one of the most popular 3D sculpting tools for visual effects and games in the creative industries. Students start by learning the need-to-know basics, and quickly progress to sophisticated techniques. With ZBrush, digital artists can quickly create a custom model or sculpt, working intuitively to get effective results.
ZBrush is a digital sculpting tool that combines 3D modeling, texturing and painting. It uses a proprietary “pixol” technology which stores lighting, colour, material, orientation, and depth information for the points making up all objects on the screen.
The main difference between ZBrush and more traditional modelling packages (such as Maya) is that it is more akin to traditional sculpting. ZBrush models are generally re-built in Maya with a leaner topology, for use in the animation or VFX pipeline.
About Michael Davies
Michael is our undergraduate program leader, Head of Animation, and a digital artist with a long industry track record. His main areas of expertise are rigging and modelling, but he has also worked as a 3D generalist and supervisor. Michael is an Accredited Trainer for Maya at Autodesk, and also for Unreal Engine.
Michael has worked on many VFX blockbuster movies including Batman vs Superman, Doctor Strange and Thor Ragnarok. Michael also rigged Smaug (The Hobbit) and The Minions for Illumination-McGuff.
For more on ZBrush with Michael Davies, see this blog post.
Vimeo Tutorial Channel
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