Why does camera-shake make everything look more real? Whether we work in Games, VFX or Animation, our job is to create believable worlds and characters.
In this series VFX Tutor Carlos Poon will be discussing workflows created by our VFX students. We will start with ZBrush and how it can be used within our VFX pipeline.
When I left a 10 years long career as a camera operator, hailing from the set of Harry Potter to turn to visual effects I thought I was decisively
Former ILM Creature TD Alice Jarre will be joining our 3D VFX team, teaching our Maya Foundation course