Lorenzo Mannicia – Art Foundation and 2D Compositing
Lorenzo Mannicia is an experienced 2D VFX artist with skills in compositing and also in matte painting. Lorenzo is also the overall co-ordinator for the First Year at Escape Studios.
Federico Arculeo – 3D VFX
In Semester One (starting in September), Lorenzo teaches “Art Foundation”, one of the first mini-modules our students will tackle in their first year at Escape Studios, part of Module CR4002 – Creative Foundations. In Art Foundation our students learn the basics of human anatomy and the fundamentals of environment design.
Students are asked to produce anatomical sketches, assemble a moodboard and do thumbnail sketches – all in preparation for a final “photobash” concept artwork.
In Semester 2, Lorenzo teaches 2D VFX (Compositing) to our first year undergraduate students, chiefly in Nuke.
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| Federico Arculeo – 3D VFX |
Federico Arculeo teaches 3D VFX to our first year undergraduate animation and vfx students, introducing them to the principles of 3D Modeling, texturing and lighting.
After studying VFX with Escape Studios, Federico joined us as a Studio Assistant, during which he learned new skills such as Unreal Engine.
Later Federico joined Framestore, working as VFX artist, and recently returned to Escape to teach 3D VFX.
Julien Rashti – Animation 1
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| Julien Rashti – Animation |
Julien Rashti is a 3D and 2D animator who also has experience in 3D Layout. He has a Master’s Degree in Computer Animation.
AN4001 is a 15 Credit module that teaches the fundamentals of character and creature animation. The module lasts four weeks, and covers all the basic principles of animation from bouncing ball to locomotion and mechanics.
Marc Stevenson also teaches Animation 1 (Module AN4001) to our first year students.
Steve Sole teaches our first year undergraduate students Movement & Narrative, a mini-module in Semester One in which students develop their skills in creativity, design, and visual narrative.
Steven Sole is an experienced animation character designer who comes to us from Framestore and from Tiger Aspect Productions, where he was Art Director on Mr Bean.
Michael Hunter is an experienced photographer whose work has been exhibited widely. Michael teaches the mini module Photography and Composition, in which students learn to use DSLR cameras and shoot with them in manual mode in the streets of London. Students learn about aperture, shutter speed, lenses (and what they do) and camera ISO.
Students also learn the principles of composition, the shape of images and how line, form, negative space and perspective all combine to make strong and dynamic visual imagery.
Marc Stevenson – Animation 1
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| Marc Stevenson – Animation |
Marc is an experienced animator with credits on multiple Hollywood VFX films including Fast & Furious 6, Underdog, Beverly Hills Chihuahua, Avengers, X-Men – The Last Stand, Age of Ultron, Moon, and Victor Frankenstein.
Marc has also created many animation tutorials for our students, which you can find at our Animation Vimeo Channel. These are especially useful for beginners.
Steven Sole – Movement & Narrative
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| Character Designer Steven Sole |
To see some of Steve’s work, visit his official site.
Clement Gharini – Cinematography
Clement Gharini teaches cinematography to our first year undergraduate students, in which students get experience with live action cameras. He also teaches compositing to our 3rd year VFX students, and runs the motion capture pipeline at Escape Studios.
Clement Gharini started 20 years ago as a cameraman on productions such as Harry Potter and Mission Impossible. Clement then turned to Visual Effects and became a Digital Compositor for 10 years, contributing to productions such as Game of Thrones, Doctor Who as well as Oscar winning Ex Machina. Clem also specialises in virtual production, creating photo realistic digital humans.
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| Cinematographer Clement Gharini |
Michael Hunter – Photography
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| Michael Hunter – Photography |
Dr Ian Palmer – TRAP – Teamwork Academic Writing & Presentation
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| Dr Ian Palmer – TRAP |
Dr Ian Palmer’s career spans developing taught programmes in digital media, games, animation and visual effects. Ian began his career working on state-of-the-art software and hardware for communications and radar systems. His interest in research resulted in him studying computer graphics and developing animation software aimed at making realistic animation easier for non-technical users, developing the REALISM system which incorporated behavioural features into the animated objects themselves. This work led to him being awarded a DPhil based on this work in 1994.
Gregorio Piscitelli
Gregorio’s past and presents clients include Google Deepmind, ARM and the Tour De France. Gregorio creates 3D assets and gameplay dynamics in Unreal Engine and Unity3D.
About Escape Studios
To see more about how Escape Studios works, and who teaches our classes, follow these links:
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| First year animation in AN4001 – Animation 1 |
- What’s in the First Year at Escape Studios?
- What’s in the Second Year at Escape Studios?
- What’s in the Third Year at Escape Studios?
- What’s in the Fourth and Final Year (integrated MArt) at Escape Studios?
- Third Year Animation & VFX Tutors at Escape Studios
- Meet the 3D VFX Team at Escape Studios
- Meet the 2D VFX Team at Escape Studios
- Meet the VFX Team at Escape Studios
- Meet the Animation Dept at Escape Studios
The Escape Studios VFX Blog offers a personal view on the art of visual effects.










